Mario cart 10 to come out in June 3rd 2020

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Mario Kart[a] is a series of go-kart-style racing video games developed and published by Nintendo as spin-offs from its trademark Super Mario series. The first in the series, Super Mario Kart, was launched in 1992 on the Super Nintendo Entertainment System to critical and commercial success.[1]

With six Mario Kart games released on home consoles, three on portable handheld consoles, four arcade games co-developed with Namco and one for mobile phones, the Mario Kart series includes a total of fourteen entries. The latest game in the main series, Mario Kart Tour, was released on iOS and Android in September 2019. The series has sold over 100 million copies worldwide to date
In the Mario Kart series, players compete in go-kart races, controlling one of a selection of characters, typically from the Mario franchise. Up to twelve characters can compete in each race; the exact number varies between games.

One of the features of the series is the use of various power-up items obtained by driving into item boxes laid out on the course. These power-ups include mushrooms to give players a speed boost, Koopa Shells to be thrown at opponents, banana peels and fake item boxes that can be laid on the course as hazards. The type of weapon received from an item box is influenced by the player's current position in the race.[3] For example, players lagging far behind may receive more powerful items, such as Bullet Bills which give the player a bigger speed boost depending on the place of the player, while the leader may only receive small defensive items, such as shells or bananas. Called rubber banding, this gameplay mechanism allows other players or computers a realistic chance to catch up to the leading player. They can also perform driving techniques during the race such as rocket starts, slipstreaming, and mini-turbos.

As the series has progressed, each new installment has introduced new gameplay elements, such as new circuits, items, modes, and playable characters.[3] These changes include:

Mario Kart 64 introduces 4-player racing, slipstreaming[4] and 3D graphics.[3] This game also introduced Wario and Donkey Kong as playable characters, as well as seven new items: the Fake Item Box, Triple Red Shell, Triple Green Shell, Triple Mushroom, Banana Bunch, Golden Mushroom, and the infamous blue shell. In addition to the three Grand Prix engine classes, Mirror mode is introduced (tracks are flipped laterally) in 100cc.
Mario Kart: Super Circuit introduces the ability to unlock all of the Super Mario Kart tracks, as both games use the same mode 7 principle.
Mario Kart: Double Dash features co-operative LAN play and two-player karts.[3] It also introduces eleven new playable characters (Princess Daisy, Birdo, Baby Mario, Baby Luigi, Paratroopa, Diddy Kong, Bowser Jr., Waluigi, Toadette, Petey Piranha, and King Boo). The game also features special items that are specific to each character, a feature that was previously accessible only to computer-controlled drivers in the original game and re-introduced in Mario Kart Tour. Finally, this game introduced unlockable characters and karts to the series. Mirror mode is bumped up to 150cc.
Mario Kart DS features dual-screen play and introduces online multiplayer (via Wi-Fi) & retro battle arenas. Shy Guy (exclusive to DS Download Play), Dry Bones, and R.O.B. are introduced as playable characters. DS was also the first Mario Kart game to feature retro tracks from all previous titles of the series, as well as the first entry in the series to feature mission mode. It also introduces two new items: the Blooper, which temporarily obscures the screens of players in higher places with ink and Bullet Bill, which is given to players in lower places and grants a larger speed boost depending on the position from first place.
Mario Kart Wii introduces motion controls, performing tricks, 12-player racing, and motorbikes.[5] Six new playable characters were introduced: Baby Peach, Baby Daisy, Rosalina, Funky Kong, Dry Bowser, and two outfits for Mii characters. It also introduced three new items: the Mega Mushroom, Thunder Cloud, and POW Block, the last two of which are only seen in this game. This game also marks the final appearance for the Fake Item Box.
Mario Kart 7 features stereoscopic 3D graphics, introduces hang gliding and submersible karts, as well as an alternate first-person perspective and kart customization.[3] Introduces Metal Mario, Lakitu, Wiggler, and Honey Queen as new playable characters. It is also the first Mario Kart game after Mario Kart: Double Dash not to feature Waluigi as a playable character. This title also re-introduces collectible coins to give players a small speed boost.
Mario Kart 8 introduces 200cc mode, anti-gravity racing, ATVs, uploading highlights to YouTube via Mario Kart TV (exclusive to the Wii U version), up to four local players in Grand Prix races, downloadable content, and is the first in the series to boast HD graphics. Mario Kart 8 introduces the Koopalings, Baby Rosalina, Pink Gold Peach, Tanooki Mario, Cat Peach, Villager and Isabelle from Animal Crossing, and Link from The Legend of Zelda as new playable characters.[6] The Nintendo Switch version, Mario Kart 8 Deluxe, also adds the Inkling Girl and Inkling Boy from Splatoon as playable characters for the first time in the series, as well as a new battle mode, "Renegade Roundup", which plays similarly to a game of tag.
Mario Kart Tour introduces Pauline to the series. Alternate outfits for certain characters are also available as rare items. This is the first Mario Kart game to be released for a non-Nintendo device and introduces gacha and loot box mechanics, as well as continuously-renewing character outfits and karts. Character-specific items and increased item probabilities have been re-added. The Mega Mushroom also makes its return after an eleven-year absence. The game also added Frenzy Mode, which happens when the character receives three of the same item during the race.
Characters[edit]
Main article: Characters in the Mario Kart series
Mario Kart mainly features characters from the Mario franchise. The Mario Kart Arcade GP series features Bandai Namco characters such as Pac-Man.[7] The DLC for Mario Kart 8 added Link from The Legend of Zelda, and Villager and Isabelle from Animal Crossing.[8] Mario Kart 8 Deluxe features 42 characters, including the Inklings from Splatoon.[9]

Courses[edit]
Many course themes recur throughout the series. Most are based on existing areas in the Mario franchise (Bowser's Castle being among the most prominent), but there are a number of courses that have not appeared elsewhere, yet still belong in the Mushroom Kingdom, such as Rainbow Road, which usually takes place above a city or in space.[3] Each game in the series (following the original game) includes at least 16 original courses and up to 6 original battle arenas.[3] Each game's tracks are divided into four "cups", or groups in which the player has to have the highest overall placing to win and they are the Mushroom Cup, the Flower Cup, the Star Cup, and the Special Cup. Most courses can be done in three laps, except in the original game where all circuits required five laps to finish, seven in Mario Kart: Double Dash!! when racing on Baby Park, and Mario Kart Tour with only two. The first game to feature courses from previous games was Mario Kart: Super Circuit, which contained all of the tracks from the original Super NES game. Starting with Mario Kart DS, each entry in the series has featured 16 "nitro" (brand new courses introduced for said game) and 16 "retro" tracks (reappearing courses from previous Mario Kart games), spread across four cups each with four races. The four Retro Grand Prix cups are the Shell Cup, the Banana Cup, the Leaf Cup, and the Lightning Cup. In Mario Kart 8, 16 additional tracks are available across two downloadable packages, eight for each package downloaded, including seven retro courses, four original courses, and five courses based on other Nintendo franchises, including Excitebike, F-Zero, The Legend of Zelda, and Animal Crossing divided into four additional cups; the Egg Cup, the Triforce Cup, the Crossing Cup, and the Bell Cup.[6] Mario Kart Tour introduced courses from around the world including Paris, Tokyo, London, Vancouver, and New York City.

Modes of play[edit]
Each installment features a variety of different modes. The following four modes recur most often in the series:

Grand Prix – Players compete in various "cups," of four courses each (five in Super Mario Kart) with difficulty levels based on the size of the engine, larger engines meaning faster speeds. Before Mario Kart 8 there were four difficulties: 50cc, 100cc, 150cc, and 150cc Mirror (courses that see their circuits flipped horizontally, originally 100cc Mirror in Mario Kart 64). Mario Kart 8 added a fifth difficulty level: 200cc. Players earn points according to their finishing position in each race and the placement order gets carried over as the starting lineup for the next race. At the end of the cup, the top three players with the most points overall will receive a trophy in bronze, silver, and gold.
Time Trials – The player races alone in order to finish any course in the fastest time possible. The best time is then saved as a ghost, which the player can race against in later trials. Since Mario Kart: Double Dash, a new function called Staff Ghosts is introduced, Staff Ghosts are members of the Nintendo development team that set staff times for players to try and beat. Upon success, players will unlock Expert Staff Ghosts, which only appeared in Mario Kart Wii and Mario Kart 7, which unlock characters, vehicles, or stamps once beaten, in addition to viewing ghost data.
VS Race – Multiple human players race against each other on any course with customized rules such as team racing and item frequency. The mode also includes single-player VS races and CPU controlled players to compete in VS races as well since Mario Kart DS (except for Mario Kart 7). Super Circuit, however, features a Quick Run mode, which shares similarities with VS mode.
Battle – Multiple human players use in-game offensive items (shells, etc.) to battle each other in a closed arena. Each player starts with three balloons and loses a balloon with every hit sustained; the last player possessing at least one balloon wins. Different battle types were added as the series progressed, as well as single-player battles with CPU controlled players. Starting with Mario Kart Wii, there is a time limit for each battle. For Mario Kart 8, the battles take place on race courses. Mario Kart 8 Deluxe reintroduces dedicated arenas.
Online Multiplayer – Players are able to compete in races and battles through online services, such as Nintendo Wi-Fi Connection, Nintendo Network, and Nintendo Switch Online. Players can also share Time Trial ghosts, and participate in tournaments. In races and battles, players are matched by VR (VS Rating) and BR (Battle Rating) respectively, which is a number between 0 and 99,999 (only 9,999 in Mario Kart Wii). Players gain or lose points based on their performance in a race or battle. The game attempts to match players with a similar rating.

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